3D : Unreal Engine, Metahuman, from coding to design
My final project is under Unreal Engine. I start it few years ago with Unreal Engine 4 and now devlop under version 5 in a mix of C++ and blue prints. But in the same time I am using my skills to produce effects and backgrounds for my advertising photos.
The learning curve
Started few years ago ! It’s a long way because you need to learn so many things. To realize this project I had to learn to program in c++, sculpt in 3d, find back my elementary notions of mathematics and how they are advanced applied, undersatnd special effects, learns more and more software.
The goal
Of course, the goal is secret because ideas are very, very expensive but let say it has something to do with parallel life and travel to the stars.
Characters are not heroes
In that application characters are normal people: they eat, drink, sleep, work, move, suffer and live like « normal » people. They also died as you and me. But they also look like you and me…not just look like but are you and me. It’s where Metahuman arrived just about!